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lunes, 8 de mayo de 2017

Claudia y el guisante



La reina quería averiguar si la joven era una princesa de verdad.


"Ya sé lo que haré - pensó -. Colocaré un guisante debajo de los muchos edredones y colchones que hay en la cama para ver si lo nota. Si no se da cuenta no será una verdadera princesa y no te casarás con ella. (Adaptación del cuento de Andersen)



Por suerte para Claudia, no tiene que demostrarle a nadie su condición porque no cabe duda de que es la princesa de su casa. Y ya veremos si no es ella la que se lo pone difícil al príncipe para casarse.

Los cuentos clásicos releídos ahora pueden resultar espeluznantes, pero las imágenes que evocan me siguen pareciendo fascinantes. Tenía muchas ganas de hacer ésta y tengo la intención de repetirla conforme vaya creciendo introduciendo variaciones simpáticas.

Este bellezón chiquitito tenía escasos días cuando hicimos esta foto. No le molestó su corona ni, por cierto, el guisante. :)



1 comentarios:

friv says:
at: 13/6/19 23:08 dijo...

Playing computer games makes kids smarter? Experts answer this question "yes".
In the friv 2 site, children are playing games, as well as mathematical games that will help their lessons alongside games. These games contribute to children's intelligent development.
According to a new study by experts, the students who play 5 minutes before dersten are more successful. 580 students participated in the survey conducted in the United States. Children play the game called "Activate", a mental gymnastic developed for research.
It was seen that the students who played this game for 5 minutes before the lesson had a much higher success in the examinations. Focusing and enhancing memory skills, the long-term effect of the game was also positive.
Children who played 20 minutes of play 3 times a week for 4 months were found to be more successful in reading and mathematics exams. However, experts warn parents about computer games.
Some computer games based on mathematics have significant contributions to positively affect the attitude of mathematics. Just as the antibiotic used increases with vitamins, which are catalyzed, one of the catalysts of permanent learning is games. At the point where we combine mathematics and game concepts, permanent learning is likely to have taken place. It should not be surprising that a child who has passed through middle school but still living in the multiplication table knows enough detail to surprise any computer or web application. This will bring the question "Is the problem in the student or in the system?" Although this question is not a single and concrete answer, the important thing is to be able to combine the positive aspects of both. In the United States, serious scientific research and questionnaires on this topic have been made, and some schools have already incorporated some math-based computer games into their teaching systems. They even organize regional or national competitions on these math-based games. The game "24 Game", which has been held since 1980, has become one of the most known games based on mathematics. Later, this version of the game was made in computer versions and wider masses were achieved.
These positive examples give us clues about a new educational model that learns by doing-and-learn, and contributes to learning permanently with mathematical play. In such a system or model, one of the most important elements that help to provide a permanent and complete learning in large student groups is to enrich the content of that course. Mathematics-based computer games are among the most powerful instruments among these enrichments.
Spending too long at the computer is said to have negative effects on children's physical and mental health.
Your children in the friv site can spend time without boredom. They can also play intelligence games on this site. Link http://friv.party/

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